Enemies can attack the player while on the world map. The enemy system is similar to Final Fantasy XII or Final Fantasy XIII, where enemies are visible on the map and approaching one initiates battle. Treasure chests, enemies, shops and other features can be encountered on the map. Depending on the story mode, players can either form their own parties, or they are predetermined by the storyline. The map layout is based on the original Final Fantasy. Player levels can be restored after leaving a dungeon. If the player completes a dungeon below the bonus line limit, they'll earn bonuses such as extra KP and items. Before entering a dungeon players have a choice to lower their level.
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Kupo Points are used to buy items from Moogles on the world map. Completing the chain earns extra KP or Kupo Points. The player can use skills in dungeons like straight chain, which sets up in the player's line of sight (specifically a cross around the player) in a chain of battles. However, when the player enters a dungeon, the gameplay is reverted to that of the board of the first Dissidia. The story mode utilizes a different method of storyline gameplay than the original Dissidia a World Map is used rather than tiled boards, and players are able to form parties and wander the world freely. The characters can be assigned profiles based on the Job System to help them in battle, such as Black Mages receiving a boost to the power of magic attacks.ĭissidia 012 features a story structure similar to the original game's Destiny Odysseys, and includes the ability to play as the warriors of Chaos as well. A "Watch" Mode allows players who are not participating in current battles to watch them on their PSP. "Party" battles are introduced, in which five characters from each side face each other. "RPG Mode" is essentially a renamed version of Command Mode from Dissidia and is aimed at making the game more accessible for players who are not used to action-based games. Players are given the choice between "Action mode" or "RPG Mode" before starting the game. Critical Hits now do twice the normal damage instead of quintuple. Chase Sequences are much faster and absorb the EX Force around when entering chase or continuing the chase. The extra damage dealt by Wall Rush has been reduced to 25% of the base damage from the original 50%. A character's HP can now exceed the normal limit of 9999 - characters have been shown to be able to exceed even over 99,999 HP, meaning the new HP Limit could be 999,999 at the start of the game if the player says they are a master they will be put into a battle against a Level 130 Feral Chaos, who has 125,698 HP. Several other small tweaks have been implemented as well. Several characters have gained new attacks since the original Dissidia, and several returning moves have had their properties changed.įirion, Kefka and Shantotto in particular have been stated to be heavily rebalanced. The EX gauge can also be utilized to execute a new technique titled "EX Revenge," which will slow down the opponent's movement for several seconds at the cost of consuming the EX gauge without entering EX Mode. The Assist system acts as a counterbalance mechanic to the EX Mode system, as landing an Assist attack can deplete the opponent's EX gauge and as you enter EX Mode, the opponent's assist gauge is depleted. One of the main new gameplay features is the Assist system, which allows characters to call an ally into battle to attack, allowing new combos to be created by chaining the two characters' moves in different fashions.
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New summons, arenas, music tracks, and characters have been included.ĭespite the similarities, many changes were made and features were added. By collecting EX Force, characters can enter EX Mode, boosting their strength, adding exclusive abilities and letting them execute EX Bursts similar to Limit Breaks.
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When an HP attack connects with the opponent, they take damage equal to the attacking player's Bravery. Fighters will attack to steal Bravery from opponents, which increases their own, as a character lands Bravery attacks.īy reducing an opponent's Bravery below zero, they inflict Break status, preventing the opponent from inflicting Bravery or HP damage until their Bravery regenerates to a base amount, while the one who inflicted Break gets a large boost in Bravery from the Stage. The gameplay of Dissidia 013 Final Fantasy is similar to the original's, featuring all of the original gameplay elements, characters, and arenas.